Overview
As Game Designer for Paper Party within Voodoo’s Live Studios, you will craft and refine multiplayer modes for Paper.io 2, balancing accessibility with competition. You’ll prototype new rules and pacing, iterate via rapid testing, and collaborate with the Paper.io 2 team to convert concepts into playable experiences. This hands-on role emphasizes fast iteration, clear documentation, and direct tuning in Unity. Your work helps keep Paper.io 2 fresh and engaging for a global audience.
Responsibilities
- Design and prototype new gameplay modes for Paper Party
- Improve existing Paper Party modes
- Define clear, one-finger control rules
- Iterate through rapid testing, feedback, and playtests
- Balance accessibility, competition, pacing, and replayability
- Identify weak ideas early and reshape or cut them
- Collaborate with the Paper.io 2 team to turn concepts into playable experiences
- Document designs clearly
- Fine-tune modes directly in Unity when possible
- Move quickly from idea to playable prototype and iterate based on results
Key requirements
- 5+ years of experience in mobile F2P game design or prototyping
- Experience shipping player-facing content in mobile games
- Strong understanding of multiplayer and competitive gameplay
- Good sense of pacing, clarity, and player motivation
- Pragmatic, iterative approach: prototype, test, cut, retry
- Ability to work independently and own projects
- Strong English communication and collaboration skills
- collaborative
- self-motivated
- analytical
- Unity experience (nice to have)
- Prototyping directly in engine
- Experience with mobile controls
…
