Overview
In this role you will advance neural networks for game rendering and streaming, shaping cutting-edge visuals and latency improvements. You’ll work within VCG to push state-of-the-art ML methods in production-ready graphics and video processing. Collaborating across teams, you’ll prototype new approaches and contribute to publications and patents. This is a research-driven role at PlayStation where impact spans both technology and gaming experiences. You’ll join a global, inclusive team that values curiosity and technical excellence.
Pay / Benefits
- Discretionary bonus
- Hybrid Working
- Private Medical Insurance
- Dental Scheme
- 25 days holiday per year
- On Site Gym
Responsibilities
- Develop and improve core generative models for graphics and video processing (live streaming, game rendering)
- Research and prototype graphics/video enhancement methods and data pipelines from generative models
- Collaborate on publications and patent submissions
- Contribute to cross-team R&D efforts within Sony Interactive Entertainment
Key requirements
- 5+ years of demonstrable research experience in industry or academia
- Strong background in TensorFlow or PyTorch; Python and CV/graphics libraries
- Experience in developing advanced image/video/graphics processing or computer vision applications (≥3 years for ML engineer, ≥5 years for Senior ML engineer)
- Evidence of leading technical developments via at least one top-tier publication (CVPR, ECCV, ICCV, SIGGRAPH)
- Solid knowledge of neural network architectures and loss functions; experience with convolutional, recurrent, transformer, diffusion models
- Experience with training and evaluating deep neural networks on large datasets; familiarity with Python tools like HDF5
- excellent communication
- collaborative mindset
- problem solving and critical thinking
- TensorFlow
- PyTorch
- Python
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