Overview
As Principal Economy and System Designer, you shape the economic and systemic foundations for a new Merge 2 title. You’ll own the economy from first session to long-term engagement, balancing progression, events, and monetisation to deliver a transparent, player-first journey. You’ll collaborate with creative leadership and a cross‑functional team to translate vision into coherent systems and measurable product outcomes. This role offers scope to influence the economic DNA of a live game at scale and contribute to a trusted, sustainable player experience.
Responsibilities
- Own the overall economy design across lifecycle including progression and live events
- Define and balance merge mechanics, currencies, rewards, and inventories
- Design progression pacing with clear short-, mid-, and long-term goals
- Build economy models, simulations, and tools to forecast currency flows and balancing changes
- Ensure healthy currency sinks/sources for engaged and paying players
- Collaborate with Creative, Product, Data, Design, Art, Engineering, and UX to implement systems
- Balance meta, social, events, and monetisation to support retention and revenue
- Lead economy reviews and communicate complex system trade-offs to stakeholders
- Establish standards for economy craft, documentation, and design mentoring
Key requirements
- Proven economy design experience in merge games
- Experience shaping economies in games in development and live operation
- Strong analytical skills with spreadsheet models, simulations, and practical tools
- Ability to use product data and experimentation to balance systems
- Excellent systems thinking and ability to simplify complexity
- Strong design judgement, writing, and presentation skills
- Collaborative leadership and cross-disciplinary teamwork
- Genuine enthusiasm for free-to-play games and player-first economies
- collaboration across disciplines
- clear communication
- leadership and mentorship
- economy modelling
- simulations
- data analysis
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