Sony Interactive Entertainment (GDFT) in the UK seeks a mid-level engineer to design and optimise PlayStation’s real-time game streaming technologies. You will develop low-level C/C++ components, improve end-to-end latency, and work across frame capture, encoding and transport to deliver high-quality streaming experiences.
You will apply knowledge of video codecs, low-latency encoding and embedded multimedia systems, collaborating with researchers and senior engineers to advance production-ready
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