Overview
In this senior role, you will co-lead the design and delivery of critical ML inference components powering PlayStation runtime systems. You’ll influence architecture and strategies across global teams while contributing hands-on to code. You’ll collaborate with hardware and software stakeholders and external vendors to push the boundaries of PlayStation platforms. This is a high-impact position at the core of PlayStation technology, offering opportunities to shape future console capabilities.
Responsibilities
- Co-own design and delivery of ML inference components for PlayStation runtimes
- Help set company-level technology strategies and project scope
- Collaborate with global teams and external vendors to align on architecture
- Work closely with hardware and software stakeholders and cross-functional groups
- Contribute to long-term platform tooling and capabilities across multiple PlayStation generations
Key requirements
- At least 10 years in a senior engineering role
- Proven track record delivering large engineering or game projects end-to-end
- Experience with game console software development and tools
- At least 5 years of GPU programming experience
- Fluency in C/C++ and shader languages; strong low-level GPU computing knowledge
- Familiarity with machine learning is a plus
- Background check may be conducted at offer stage
- excellent communication
- strong problem-solving
- organization
- GPU programming
- C/C++
- shader languages
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