Live visuals across brand, music and culture
Location: Central London studio, hybrid working with 2–3 days WFH per week
About rapt
rapt is a London-based multimedia studio creating visual worlds for live shows, brand experiences and cultural projects around the world. We bring together moving image, real-time technology, light and sound to create experiences that people actually remember.
Our projects range from visual identities and content for arena tours to immersive product launches and large-scale multimedia installations. We work with global brands alongside musicians, collaborators and cultural institutions. Each project brings a different creative challenge: responding to an artist’s music, translating a brand into a physical experience, or developing an original artwork.
Experimentation is part of how we work. Alongside commissions, we develop and exhibit our own installations and performances, exploring new visual languages and ways for audiences to interact with them. That artistic practice keeps our commercial work curious and ambitious.
We’re a small, growing team with the creative and technical capability to take an idea from its first sketch to the live experience. Joining rapt means having a significant voice in that process, close collaboration across disciplines, and room to shape what the studio makes next.
The role
We’re looking for a Creative Director with exceptional visual taste, strong conceptual thinking and direct experience creating visual content for live shows, product launches and brand experiences.
You’ll have come through making the work yourself in 3D, motion design, animation or real-time content, and progressed into directing artists and leading projects. You understand how to develop an idea into a coherent visual world, and how that world translates into content for a stage, a building or an unconventional canvas.
You may already be a Creative Director, or a Senior Art Director, Design Director or experienced motion/3D creative ready to step up. What matters is your body of live work and your experience leading teams, pitching ideas and working directly with clients.
Your primary focus will be content: developing concepts, establishing the visual language and directing its execution. You’ll be hands‑on during pitches and concept development, creating the frames, storyboards, mock‑ups or previs needed to communicate an idea. During production, you’ll lead the artists making the work, with the ability to jump on the tools when necessary.
There will also be opportunities to shape wider show concepts and experiences, collaborating with our existing Creative Director and technical specialists.
Creative ambition and production judgement
You need to know what it takes to make your ideas real: which people, how much time, what budget and which production approach.
That judgement should shape the creative from the start. You’ll scope content production, recognise risks early and adapt the approach when the budget or schedule demands it, while protecting what makes the idea compelling.
Our project manager supports scheduling, budgets and delivery. You remain responsible for shaping creative ideas around the available time, budget and team, and ensuring they can be delivered to the standard we expect.
You’ll be leading several pitches and projects simultaneously. Organisation, attention to detail and clear communication are essential.
What you’ll do
Pitches and concept development
- Understand the brief, the audience and the client’s objectives, then develop a distinctive creative response.
- Create visual concepts, narratives and a coherent visual language for each show or experience.
- Develop pitch decks and supporting visuals that make the idea clear and compelling.
- Present confidently to clients, artists and collaborators.
- Scope the content team, production approach, time and cost alongside the project manager.
Content direction and delivery
- Own the creative quality of content from concept through production to its final presentation on site.
- Build, brief and direct teams of internal creatives and freelance specialists across 2D, 3D, motion, real‑time, interactive and sound.
- Give precise, constructive feedback on design and animation, maintaining consistency and attention to detail.
- Work with the project manager to keep content production on schedule and within budget.
- Make timely creative decisions and communicate changes clearly.
- Review and sign off content before client presentation and live playback.
- Collaborate with technical and production teams to ensure the content works in its intended environment.
Studio
- Help maintain and develop rapt’s creative standards.
- Support artists to do their best work through clear direction and thoughtful leadership.
- Contribute to R&D and the studio’s future creative direction.
- Balance client needs with the capacity and wellbeing of the team.
What you’ll bring
- Direct professional experience creating and delivering visual content for live shows, product launches or brand experiences. This is essential.
- A background personally making content in 3D, motion design, animation or real‑time workflows.
- Experience delivering comparable work within an established studio or production company.
- A strong portfolio demonstrating visual taste, conceptual thinking and attention to detail.
- Experience leading creative teams and directing work through production.
- Confidence developing pitches, presenting ideas and managing client feedback.
- An understanding of how scale, space, pacing, music and unusual screen formats affect the work.
- A practical understanding of content pipelines, from concept and previs through production to live playback.
- Experience estimating the people, time and cost required to deliver content.
- The ability to keep several projects and pitches moving without losing sight of quality.
- Clear communication, sound judgement and a collaborative approach.
- Experience with Unreal Engine and Notch is particularly welcome. Your making background can be in other software; what matters is your understanding of content workflows and your ability to direct artists using them.
Live work sometimes involves travel, evenings and weekends on site.
- 22 days’ holiday plus public holidays, increasing with tenure
- Birthday off
- Private healthcare, including dental and optical cover
- Hybrid working, with 2–3 days WFH per week
Application deadline: 11th October
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