Overview
In this role you shape stylised, open-world environments using Unreal Engine 5 for RuneScape: Dragonwilds. You will own asset creation from modelling to materials and in-engine implementation, ensuring consistency and technical robustness in a large interconnected world. You collaborate with art leadership, design, and engineering to meet quality and style targets. This is a hands-on role with creative ownership and a clear impact on how players experience the game world.
Pay / Benefits
- Private Healthcare including Dental Plan
- Discretionary annual performance bonus
- Minimum 6% Pension contributions
- Life Insurance
- Enhanced family leave policies from day 1
- Flexible working hours
Responsibilities
- Create and implement high-quality 3D environment assets and scenes aligned with RuneScape: Dragonwilds visual style
- Build modular environment kits and reusable assets to support scalable world building
- Own the full asset lifecycle from modelling to texturing and material creation
- Collaborate with Leads and Senior Artists to meet quality, style, and technical requirements
- Apply feedback to refine assets and maintain cross-environment consistency
- Follow established pipelines and technical constraints for Unreal Engine 5 development
- Support environment production across terrain, props, and set dressing
Key requirements
- Unreal Engine environment art experience
- Experience with Maya, ZBrush, Substance suite
- Proficiency in level art, prop creation, modelling, and texturing
- Experience on open world or large-scale environments
- Portfolio showing stylised or exaggerated-realism environments
- Familiarity with outsource pipelines and modular workflows
- Lighting or concept support experience is a bonus
- collaboration with cross-functional teams
- ability to take feedback and iterate quickly
- eye for stylised/exaggerated realism and visual consistency
- Unreal Engine 5
- Maya
- ZBrush
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