Overview
In this role you will retarget and edit mocap-based body motion for believable performances, primarily for humans, props and bipedal characters. You will work within a collaborative ILM environment to maintain original intent while refining transitions and nuances. You will improve interactions among characters and props, and enhance posture, gesture and weight through targeted adjustments. This hybrid position offers contract opportunities starting Summer 2026, with a focus on delivering high‑quality animations that support the production pipeline.
Responsibilities
- Retarget motion between hierarchies to transfer performance
- Subtly refine nuances while preserving original intent
- Adjust interactions among characters, props, environment, and terrain
- Enhance performance with fingers, toes, tail and body posture adjustments
- Blend motions for fluid, believable transitions
- Mentor and support junior team members (senior level) to raise quality standards
Key requirements
- Proven experience in high-end film VFX or video game industry with up-to-date showreel
- Experience using MotionBuilder, Blender, Nuance, and/or Maya with mocap performances
- Understanding of retargeting techniques and animation principles
- Sharp eye for motion, timing, and posture
- Proactive problem-solving approach and strong analytical skills
- Attention to detail and strong communication and collaboration skills
- Eagerness to learn and develop
- Background with Linux and Vicon Shogun Post is a plus
- Demonstration of work via demo reel, shot breakdown, or equivalent plus current resume
- collaborative mindset
- strong communication
- proactive problem-solving
- MotionBuilder
- Blender
- Nuance
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