Overview
In this role you design and build rigging systems for high-quality assets within the Rainbow Six universe. You work with cross‑functional teams to maintain a cohesive visual style, focusing on gameplay character elements such as skinning, physics, and modelling. You translate concepts into integrated visualizations and guide production with constructive feedback. You help shape the visual identity of realistic AAA games while mentoring and inspiring fellow animators and riggers. This opportunity lets you contribute to a globally recognized franchise and see your work come to life through storytelling and character movement.
Pay / Benefits
- flexible core hours
- 25 days of annual leave
- private healthcare
- life and income insurance
- annual wellbeing allowance
- relocation support
Responsibilities
- Design and implement rigging systems for assets
- Focus on skinning, physics, and character modelling for gameplay elements
- Translate mock-ups into high-quality visualizations to guide production
- Collaborate with multidisciplinary teams to ensure cohesive visual style
- Mentor and motivate artists and animators, participate in peer reviews
- Shape the Director’s creative vision through realistic character movement
Key requirements
- Portfolio/showreel with Character Rigging, deformation, and scene structures
- Working knowledge of 3D software (3DS Max or Maya)
- 3D modelling experience
- Ability to mentor artists and animators
- Attention to detail
- Ideally experience in a full development life-cycle
- collaboration
- communication
- mentorship
- Character Rigging
- deformation and scene structures
- 3DS Max
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