Overview
In this role you will own the end-to-end design of missions for a new design group in Brighton, shaping narrative-driven gameplay experiences. You’ll collaborate across disciplines, prototype and pitch ideas, and mentor other designers while ensuring high-quality, in-engine implementation. You’ll work with cross-functional teams to maximize system reuse and deliver immersive missions at AAA scale. This is a hands-on position that blends storytelling, level design, and tech execution to create memorable player experiences.
Responsibilities
- Document, build, implement, bug-fix and own mission ideas from concept to final release
- Create innovative gameplay experiences that immerse players
- Collaborate with design and other departments to maximize use of game systems
- Prototype and pitch design ideas to the team
- Onboard and mentor other designers on the project
Key requirements
- Strong design skills on paper and in-engine
- 3D layout creation to craft intuitive player flow
- Scripting in Blueprint or similar systems; debugging support for others
- Strong collaboration across disciplines and locations
- Passion for narrative-driven experiences
- Self-motivated and proactive with a growth mindset
- Shipped one or more AAA game titles in a Level Design or equivalent role
- Experience with Unreal Engine
- Collaborative
- Proactive and self-motivated
- Mentoring and leadership
- Unreal Engine
- Blueprint scripting
- 3D level layout
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