Overview
As Principal Designer at Mews, you will shape the division-level design substrate, including the design system, shared agents, and architectural standards that enable fast, cohesive growth. You’ll collaborate with Staff Designers to align tribe work into a coherent whole and act as the VP’s right hand on complex cross-tribe design problems. Your craft-focused leverage will drive reusable patterns and systemic improvements, not one-off artifacts. This role offers autonomy, impact, and the chance to elevate design across the organization.
Pay / Benefits
- Unlimited paid holiday
- Company share program
- Paid parental leave
- Annual learning budget
- Monthly EDGE time
- Work from anywhere policy with abroad flexibility
Responsibilities
- Build and maintain the division’s shared design foundation—design system, cross-tribe agents, research engines, design architecture, principles, and standards.
- Develop multi-year design strategy and articulate future needs to the division, driving them with patience and conviction.
- Partner with Staff Designers to ensure tribe substrates form a coherent whole rather than isolated efforts.
- Serve as the VP’s advisor on complex cross-tribe design challenges beyond any single tribe’s scope.
- Contribute design craft feedback and calibration into performance reviews for Directors and Staff Designers.
- Encode judgment into systems by turning design thinking into reusable leverage: components, tokens, patterns, agents, and shared skills.
Key requirements
- A proven body of shipped, high-quality design work with strong taste
- Senior-level credibility across multiple tribes
- Multi-year thinking and ability to encode it into enduring systems
- Appreciation for unglamorous cross-tribe work and shared substrates
- High AI fluency to leverage design agents, systematized research, and scalable leverage
- Comfort influencing executives and acting as a force-multiplier without formal authority
- cross-tribe collaboration
- strategic thinking
- ownership and accountability
- design systems
- design architecture
- tokens and components
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