UI/UX Artist

Company: Sumo Digital
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Job Description:

Overview

As a UI/UX Artist at Atomhawk you shape intuitive interfaces for AAA games, collaborating with designers, artists, and engineers. You’ll create wireframes, prototypes, and polished UI assets that enhance the player experience across PC, console, and diverse platforms. You’ll bring UI into the game engine and iterate based on feedback, UX best practices, and playtests. You’ll help maintain a consistent visual language and stay current with UI/UX trends. This role offers the chance to influence how players interact with game interfaces while working in a creative, cross-disciplinary studio.

Pay / Benefits

  • flexible benefits allowance
  • salary sacrifice pension
  • employee referral scheme
  • flexible working
  • 21 days holiday + birthday day off
  • health and wellbeing programs

Responsibilities

  • Design clear, intuitive user interfaces for PC and console, balancing usability, functionality, and visual polish
  • Create wireframes, prototypes, and high-fidelity mockups to explore ideas and communicate design intent
  • Produce polished UI assets, including icons, menus, and HUD elements, that support and enhance the player experience
  • Collaborate with game designers, artists, and engineers to bring UI into the game engine and ensure it works well in context
  • Refine and iterate on designs based on feedback, playtest insights, and UX best practices
  • Help maintain a consistent visual language and user experience across screens, features, and platforms
  • Keep up to date with relevant UI/UX trends, tools, and workflows

Key requirements

  • A portfolio showing experience as a UI/UX Artist in game development
  • Experience with Unreal, Unity, or in-house engines implementing menus, HUDs, and other UI components
  • Strong proficiency in Figma, Photoshop, and Illustrator
  • Solid understanding of UX principles, usability, accessibility, and player-centred design
  • Clear communication skills and confidence working with different disciplines
  • clear communication
  • collaboration across disciplines
  • adaptability and openness to feedback
  • Unreal or Unity or in-house engines for UI
  • Figma
  • Photoshop

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Posted: October 1st, 2026